![]() ![]() Frostpunk enables the player to develop existing technologies and make a world that is modern and futuristic. ![]() Like before, you must manage various aspects, including healthcare, food, work, and more. As the ruler of this city, it is up to you to not only build the city from scratch but also protect the people from certain elements and keep their spirits up. Set in an entirely frozen world where survivors rely on steam-powered tech, Frostpunk’s environment is less than friendly. In Frostpunk, you are the ruler of the last city on Earth. This is to be expected as the game is created by the folks behind This War of Mine, a survival game. Frostpunkįrostpunk is a society survival game that takes things in a darker direction. Get Cities: Skylines on Steam ( $29.99) 4. So tread lightly when you try out this alternative. As you can already tell, Cities: Skylines is a city-building game that not only lets you build but takes it a step further. So if you don’t manage your city correctly, they might not like it. Much like other city-building sim games, the citizens in Skylines react to the stuff around them. The city will go through day and night cycles and conditions like traffic changes. You can divide your space into districts, implement policies, and more. Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it.This means, as the Mayor, you will manage the city’s various needs such as the economy, policing, healthcare, water, electricity, and, of course, traffic. Get to 70-100 gnomes without lag with a stable kingdom! Or mine and purchase all the platinum you can for a 2 million dollar great hall. Try building a 3 million dollar kingdom with no lag and 70 gnomes. It seems that getting a kingdom up and running, that first few years when it is make or break - that seems to be the more fun aspect for me.īut for a multiplayer game, there would need to be some goals about when that particular game is finished (either resulting with success or failure) Ah yes, I see what you say. Part of losing interest is because I feel the kingdom is stabilized. As it is, I can play Gnomoria all day long but even on 2x speed, it is rare that I got to year 5 on many of my kingdoms before I kind of lost interest. Originally posted by navorskatie:I know there have been some multiplayer games that take a looong time to play (such as Civ or Europa Universalis), so any such addition to this game would have to support that kind of long-term play also. I'd probably try it out once just to see what it was like and then go back to building my own stuff ) Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it. Just to give an example think about this: how would controlling gnomes work? Would each player get to control every gnome? Or would each player get their own gnomes? If they get their own gnomes how would incoming gnomes work? Would they be split evenly? Would the incoming migration of gnomes be based on the value of stuff that each individual player made? What if one player was focused on resource gathering while the other on building? Each decision then leads to more decisions to decide how to handle multiplayer. In many ways it would be like rewriting the entire game from scratch. Gnomoria is pretty far down the single player track and to go back to implement network code would be a huge undertaking. There are a ton of decisions that have to be made throughout the course of a game's development that directly impact how multiplayer would work. The game engine needs to be designed from the start with multiplayer in mind. ![]() Sorry to burst the bubble on that one but multiplayer (co-op or not) is not something that can just be added on to a game as an after thought. Originally posted by Coolfeather2:we just need to hope that the dev sees this Even if he did see it, I doubt it will happen. ![]()
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